

Stock and data visualization to tell the scale of the problem: We combined real footage of the ocean and marine life with typography and data graphics to show figures like the 35 billion dollars lost every year to ghost fishing.”
A tracking visual language:
We used radar, coordinates, and a tracked globe to build a consistent visual language, which we then applied to both the GFS Tracer device and the app interface.
From global scale to the problem’s stakeholders:
We closed the narrative with icons for the stakeholders involved (NGOs, fishermen, and governments), to show that the solution depends on technology and the people who use it working together.



A video that turns an invisible underwater environmental issue into a clear story, using stock footage, data visualization, and illustration to show the scale of the problem, the GFS Tracer device, and how it works in the app.

Upcoming projects.
(2009-26©)




